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Weapons and abilities: from the plasma rifle to the grappling hook

By Nuică Roger

In Play mode you are Roger, a hero with a weapon wheel of eleven weapons and a set of abilities. Everything is unlocked from the start, and the same arsenal is there in the Arena.

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The weapon wheel

  • Plasma rifle: charges into a MEGA BEAM.
  • Minigun: pairs with Bullet Time.
  • Railgun: calls lightning down.
  • Fire Gun.
  • Black Hole Gun.
  • Katana: a melee weapon. Draw a line in first person and it cuts along it; aliens and people fall in two.
  • Gravitron: opens a gravity rift, a violet vortex on the ground. Everything inside the circle floats up, including people, cars, trees and the alien ships.
  • Desert Eagle.
  • Rocket Strike (the Designator): a camera cut to a satellite that lets a rocket go, or a fire bomb, steered to a red ring with the movement keys.
  • Telekinesis: lift a car, person, alien or ship you are looking at from up to 90 metres, hold it in stopped time, then throw it far.
  • Grappling hook: throw a kunai on a chain to pull an alien to you or zip yourself to a wall or a heavy enemy.

Abilities

  • Q Time Slow.
  • E Teleport.
  • R EMP.
  • B Call for backup: a ship lands ten samurai at the marker.
  • Space jetpack: one press flies, with no fuel limit.
  • V Invincible, a toggle that stops all harm except one boss's punch.

On a phone

Play mode clears the screen on a touch device. A floating joystick on the left moves, the right thumb looks, and thumb-sized buttons fire, aim, switch weapon and use the six abilities.

Frequently asked questions

How many weapons are there?
Eleven on the wheel, including telekinesis and the grappling hook.
Is there a jetpack?
Yes. Press Space once to fly; there is no fuel limit.
Does the co-op guest get every weapon?
The guest has a wheel of six weapons: everything except the Gravitron.
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